Reach into the bag to find the puzzle pieces that match the pictures on your bedroom game board. If a monster pops out, don't be scared...just tell that silly old thing to go away. Then get rid of him for good by tossing him into the moster pit and ...

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Publisher : Gamewright
Company : Gamewright
List Price: $11.99
Our Price: $9.99
You Save: $2 (17%)
Used Price : $10.55


Features
  • Ages 3 and up

Product Description

Reach into the bag to find the puzzle pieces that match the pictures on your bedroom game board. If a monster pops out, don't be scared...just tell that silly old thing to go away. Then get rid of him for good by tossing him into the moster pit and out of your room. You take charge, and the monsters take off! Being afraid of monsters is a normal part of growing up. One way that children are able to master this fear is by participating in narrative play or by playing games like Go Away Monster! that allow them to take control of the monsters. Go Away Monster! encourages kids to boss the monsters around, but it also let's them experience some of the apprehension and excitement in deciding what is real and what is imaginary. The game teaches young children shape recognition, cooperation, competence and boosts self-esteem, and is designed to be played with parents and friends. The game also lets young children experience some of the apprehension and excitement in deciding what is real and what is imaginary. Reinforces: * Shape Identification * Cooperation * 1 to 4 players * Playing time: about 15 minutes * No reading required

Editorial Review

Designed for competitive or cooperative play, Go Away Monster is a delightful game for pre-school-age children. It gives them power over fears they might have as they "rid their rooms" of scary monsters. By providing each of up to four players with his or her own playing board--designed to look like a child's room--the game cunningly avoids potential squabbles over sharing. Players take turns reaching into a "monster bag" and feeling for pieces of furniture needed for their rooms. If they pull out a monster instead, they can hide it or throw it away while shouting "Go away, monster!" Players may help one another or compete to finish their rooms first. --Lee Strucker

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